Career Profiles

Explore profiles of real professionals and students to learn how they got started, what they love about computing, and all about the fascinating work they do.
Victor Skowronski

Victor Skowronski

System Engineer, Lincoln, United States

Degree(s):

PhD, Computer Engineering - Rensselaer Polytechnic Institute
ME – Stevens Institute of Technology
BE - Stevens Institute of Technology
“I often found that I did not recognize the usefulness of a subject until after I had completed a course in it. Even after having worked in a particular discipline, I still found that taking a course was helpful in filling in those areas that my experience did not cover.”

I wrote my first computer programs using FORTRAN and punched cards. I really did not get interested in the field, however, until the microprocessor was developed. This helped me to decide to join a special systems group where I was working.

I liked to call this group the Beyond Help Office. A help office provides assistance with existing software. The group that I was in worked with clients who needed something that could not be found in the standard software. We worked with these clients to identify what they needed, procured what we could, and developed the rest ourselves.

After working in this group for quite a few years, I decided to get my PhD. I did research in Computer Aided Design where our assignment was to help industry work smarter rather than harder.

My post PhD work was in modeling and simulation, where I had the opportunity to help develop systems that would help train our war-fighters. I was also able to use my knowledge and experience to help develop standards.

I currently work as a technical adviser to the US Air Force. What my day might involve is varied. It may involve listening to presentations or reviewing proposals and identifying possible problems with what is being recommended. I might research questions on the web or other data sources. I also talk with others to make sure that we coordinate our work and do not duplicate effort. After work, I also use my computer skills in several volunteer activities. I have developed several computer scripts to help me process data for my various activities.

My PhD is in Computer Engineering. It allows me to use my knowledge and skills to solve real problems. Solving these problems has a definite impact on my clients.

I developed an interactive front end for the US Navy that eliminated the need for punched cards and paper reports in the issuing and reading of radiation dosimetry for shipyard workers. The program reduced the time needed for these functions while increasing the accuracy of the system.

I am involved in the folk dance community, particularly English country dancing. I help run a dance series. I also write English country dances.

Videos of my dances can be found at

http://dancevideos.childgrove.org/ecd/ecd-modern/158-companions and

http://dancevideos.childgrove.org/ecd/ecd-modern/147-rafes-waltz

I have found that many skills that I learned writing computer programs are also relevant to dance choreography.

I also sing in my church choir and assist in the local chapter of the Catholic Alumni Club. Finally, I am a bicyclist, sometimes commuting on my bicycle.

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Explore profiles of real professionals and students to learn how they got started, what they love about computing, and all about the fascinating work they do.

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Cleve Moler

Cleve Moler improved the quality and accessibility of mathematical software and created a highly respected software system called MATLAB. He was a professor of mathematics and computer science for almost 20 years at the University of Michigan, Stanford University, and the University of New Mexico. In the late 1970’s to early 1980’s he developed several mathematical software packages to support computational science and engineering. These packages eventually formed the basis of MATLAB, a programming environment for algorithm development, data analysis, visualization, and numerical computation. MATLAB can be used to solve technical computing problems faster than with traditional programming languages, such as C, C++, and Fortran. Today, Professor Moler spends his time writing books, articles, and MATLAB programs.

Listen to what Professor Moler has to say about his life’s work: http://www.youtube.com/watch?v=IT5umwNSAxE

Liz Gerber - Image credit Lisa Beth Anderson
Liz Gerber
Liz Gerber - Image credit Lisa Beth Anderson

Liz Gerber earned her MS and PhD in Product Design and Management Science and Engineering at Stanford. She specializes in design and human-computer interaction, particularly how social computing supports the innovation process. Her current research investigates crowd-funding as a mechanism for reducing disparities in entrepreneurship.
Gerber's work funded by the US National Science Foundation and the National Collegiate Inventors and Innovators Alliance has appeared in peer-reviewed journals, including Transactions on Computer Human Interactions, Design Studies, and Organization Science.
As an award-winning teacher and researcher, Liz has touched the lives of more than 6,000 students through her teaching at Northwestern's Segal Design Institute and Stanford University's Hasso Plattner's Institute of Design and through her paradigm-shifting creation, Design for America, a national network of students using design to tackle social challenges.

Image credit - Lisa Beth Anderson

Bletchley Park
Dr. Sue Black
Dr. Sue Black

Dr. Sue Black has demonstrated the power of social networking. She used Web 2.0 technologies to help raise awareness of, and critical funding for, Bletchley Park, the UK World War II center for decrypting enemy messages. She has also been an active campaigner for equality and support for women in technology fields, founding a number of online networking platforms for women technology professionals. A keen researcher, Dr. Black completed a PhD in software measurement in 2001. Her research interests focus on software quality improvements. She has recently won the PepsiCo Women's Inspiration Network award, been named Tech Hero by ITPRO magazine and was awarded the first John Ivinson Award from the British Computer Society. In 2011 Dr. Black set up The goto Foundation, a nonprofit organization which aims to make computer science more meaningful to the public, generate public excitement in the creation of software, and build a tech savvy workforce. Read Sue's blog about The goto Foundation: http://gotofdn.org

Router
Sandra Lerner

It is difficult to imagine a time when computers were not capable of sharing information and resources with great ease. Sandra Lerner pushed the boundaries of network computing as one of the co-founders of Cisco Systems, which introduced one of the first commercially viable routers. The router was born while Sandra was working at Stanford University in the 1980’s after earning her Master’s degree there in Computer Science. To avoid the tedious task of transferring information between computers using floppy disks, she and co-founder of Cisco, Leonard Bosack, created a local area network, or LAN, between their campus offices using a multiprotocol router that Bosack developed. Shortly thereafter the pair started Cisco Systems, and began selling the router which was a success, because it could work with so many different types of computers. After Leaving Cisco in 1990, Lerner started the trendy cosmetics company Urban Decay and became a philanthropist and avid activist for animal rights.

King's Quest
Roberta Williams

Video games immerse users in a world of high tech thrills, stunning visuals, unique challenges, and interactivity. They enable users to become a warrior princess or a gruesome ghoul, create a virtual persona, or even develop worlds that other gamers can play on. But before the games of today became reality, they were the dreams of a few innovative individuals.

Roberta Williams is considered one of the pioneers of gaming as we know it today. During the 80’s and 90’s along with husband Ken Williams through their company On-Line Systems, she developed some of the first graphical adventure games. These included such titles as Mystery House, Wizard and the Princess and the popular King’s Quest series. Williams also helped introduce more girls and women to the world of gaming by bringing games developed from a woman’s perspective to mainstream market.

Image credits