Animation with Object Efficiency

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Lesson synopsis

open book with paintingsOne of the most important ideas in modern computer science is the object. Without objects, modern window-based user interfaces and much of modern film techniques would be almost impossible to do. Objects allow designers and programmers to encapsulate information so that other details can be ignored when necessary. This lesson shows how an object made of connected parts can be animated by displaying it as a series of graphic images. This lesson can be done entirely off computer by building a traditional flip book with a PostIt note pad, or entirely on a computer using slide production software (PowerPoint, Keynote, Google Drive Slides). Or you can combine them for a very rich experience.

Age Levels

11 - 13 years

Objectives

Introduce students to:
how an object is a collection of parts.
how an artist’s manikin is an example of an object.
how computer animation is based on the simple flip book.

Anticipated learner outcomes

Students will be able to:
use the concept of object to create a drawing of something with articulated parts.
create a flip book animation either with PostIt pads, or by using standard slide production software.
explain how thinking in terms of an object allows them to work more efficiently.

Optional Writing Activity

How does thinking in terms of objects that have parts help you organize the process of creating a flip book animation either on the computer or with PostIt pads?

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Douglas Engelbart
Douglas Engelbart

In 1967, Douglas Engelbart applied for a patent for an "X-Y position indicator for a display system," which he and his team developed at the Stanford Research Institute (SRI) in Menlo Park, California. The device, a small, wooden box with two metal wheels, was nicknamed a "mouse" because a cable trailing out of the one end resembled a tail.

In addition to the first computer mouse, Engelbart’s team developed computer interface concepts that led to the GUI interface, and were integral to the development of ARPANET--the precursor to today’s Internet. Engelbart received his bachelor’s degree in electrical engineering from Oregon State University in 1948, followed by an MS in 1953 and a Ph.D. in 1955 both from the University of California, Berkeley.

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Dr. Sue Black
Dr. Sue Black

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Roberta Williams is considered one of the pioneers of gaming as we know it today. During the 80’s and 90’s along with husband Ken Williams through their company On-Line Systems, she developed some of the first graphical adventure games. These included such titles as Mystery House, Wizard and the Princess and the popular King’s Quest series. Williams also helped introduce more girls and women to the world of gaming by bringing games developed from a woman’s perspective to mainstream market.

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Listen to what Professor Moler has to say about his life’s work: http://www.youtube.com/watch?v=IT5umwNSAxE

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