Learn programming through a real game, where directing your hero through each level means developing your coding skills from scratch. 21st century learning for a 21st century skill.
Dr. Sue Black has demonstrated the power of social networking. She used Web 2.0 technologies to help raise awareness of, and critical funding for, Bletchley Park, the UK World War II center for decrypting enemy messages. She has also been an active campaigner for equality and support for women in technology fields, founding a number of online networking platforms for women technology professionals. A keen researcher, Dr. Black completed a PhD in software measurement in 2001. Her research interests focus on software quality improvements. She has recently won the PepsiCo Women's Inspiration Network award, been named Tech Hero by ITPRO magazine and was awarded the first John Ivinson Award from the British Computer Society. In 2011 Dr. Black set up The goto Foundation, a nonprofit organization which aims to make computer science more meaningful to the public, generate public excitement in the creation of software, and build a tech savvy workforce. Read Sue's blog about The goto Foundation: http://gotofdn.org
Have you ever considered that someone, at some point, was in a position to choose what symbol would be used separate the user from their location in an email address? That person, it turns out, was Ray Tomlinson, and in 1971 he chose "@". Tomlinson is credited with demonstrating the first email sent between computers on a network, and when asked what inspired him to make this selection he said, “Mostly because it seemed like a neat idea.”
After completing his Master’s degree at MIT in 1965, Ray joined the Information Sciences Division of Bolt Beranek and Newman Inc. of Cambridge, Massachusetts. Since then he has made many notable contributions to the world of network computing. He was a co-developer of the TENEX computer system that was popular in the earliest days of the Internet; he developed the packet radio protocols used in the earliest internetworking experiments; he created the first implementation of TCP; and he was the principle designer of the first workstation attached to the Internet.
Video games immerse users in a world of high tech thrills, stunning visuals, unique challenges, and interactivity. They enable users to become a warrior princess or a gruesome ghoul, create a virtual persona, or even develop worlds that other gamers can play on. But before the games of today became reality, they were the dreams of a few innovative individuals.
Roberta Williams is considered one of the pioneers of gaming as we know it today. During the 80’s and 90’s along with husband Ken Williams through their company On-Line Systems, she developed some of the first graphical adventure games. These included such titles as Mystery House, Wizard and the Princess and the popular King’s Quest series. Williams also helped introduce more girls and women to the world of gaming by bringing games developed from a woman’s perspective to mainstream market.
Cleve Moler improved the quality and accessibility of mathematical software and created a highly respected software system called MATLAB. He was a professor of mathematics and computer science for almost 20 years at the University of Michigan, Stanford University, and the University of New Mexico. In the late 1970’s to early 1980’s he developed several mathematical software packages to support computational science and engineering. These packages eventually formed the basis of MATLAB, a programming environment for algorithm development, data analysis, visualization, and numerical computation. MATLAB can be used to solve technical computing problems faster than with traditional programming languages, such as C, C++, and Fortran. Today, Professor Moler spends his time writing books, articles, and MATLAB programs.
Listen to what Professor Moler has to say about his life’s work: http://www.youtube.com/watch?v=IT5umwNSAxE
In 1967, Douglas Engelbart applied for a patent for an "X-Y position indicator for a display system," which he and his team developed at the Stanford Research Institute (SRI) in Menlo Park, California. The device, a small, wooden box with two metal wheels, was nicknamed a "mouse" because a cable trailing out of the one end resembled a tail.
In addition to the first computer mouse, Engelbart’s team developed computer interface concepts that led to the GUI interface, and were integral to the development of ARPANET--the precursor to today’s Internet. Engelbart received his bachelor’s degree in electrical engineering from Oregon State University in 1948, followed by an MS in 1953 and a Ph.D. in 1955 both from the University of California, Berkeley.