Greenfoot teaches object orientation with Java. Create 'actors' which live in 'worlds' to build games, simulations, and other graphical programs. Greenfoot is visual and interactive.
Find engaging tools that enable students to learn and strengthen computing skills.
With Hackety Hack, you'll learn the Ruby programming language. Ruby is used for all kinds of programs, including desktop applications and websites.
CS50x is Harvard College's introduction to the intellectual enterprises of computer science and the art of programming for majors and non-majors alike, with or without prior programming experience.
Hopscotch is a free iPad app that lets kids drag and drop blocks of code to create their own programs!
CIS promotes Pre-College Activities to facilitate and support outreach to high-school students between the ages of 12-18 and their teachers.
A variety of free video tutorials designed to help learn programming.
Have fun and make games, or hack your homework using Ruby! Just tell your parents or teachers you're learning Ruby programming.
Kodu is a visual programming language made specifically for creating games.
LearnStreet is for people who want to learn a programming language. Free online courses take you through the basics of the language and you can do projects in Code Garage to practice what you've learned.
Light-bot is an engaging puzzle game, whose game mechanics are built directly on programming concepts.
Experience a new world of fun by exploring our on-line DigiGirlz courses! These classes have been developed with you in mind and will expose you to some of the content that is taught during our DigiGirlz program.
Creating an App Inventor App begins in your browser where you design how the app will look. Then, like fitting together puzzle pieces, you set your app’s behavior.
A friendly Turtle will introduce your child step by step to the basic concepts of programming in the graphic environment.
Gordon Bell is a pioneering computer designer with an influential career in industry, academia and government. He graduated from MIT with a degree in electrical engineering. From 1960, at Digital Equipment Corporation (DEC), he designed the first mini- and time-sharing computers and was responsible for DEC's VAX as Vice President of R&D, with a 6 year sabbatical at Carnegie Mellon University. In 1987, as NSF’s first, Ass't Director for Computing (CISE), he led the National Research Network panel that became the Internet. Bell maintains three interests: computing, lifelogging, and startup companies—advising over 100 companies. He is a Fellow of the, Association of Computing Machinery, Institute of Electrical and Electronic Engineers, and four academies. He received The 1991 National Medal of Technology. He is a founding trustee of the Computer History Museum, Mountain View, CA. and is an Researcher Emeritus at Microsoft. His 3 word descriptor: Computing my life; computing, my life.
Dr. Sue Black has demonstrated the power of social networking. She used Web 2.0 technologies to help raise awareness of, and critical funding for, Bletchley Park, the UK World War II center for decrypting enemy messages. She has also been an active campaigner for equality and support for women in technology fields, founding a number of online networking platforms for women technology professionals. A keen researcher, Dr. Black completed a PhD in software measurement in 2001. Her research interests focus on software quality improvements. She has recently won the PepsiCo Women's Inspiration Network award, been named Tech Hero by ITPRO magazine and was awarded the first John Ivinson Award from the British Computer Society. In 2011 Dr. Black set up The goto Foundation, a nonprofit organization which aims to make computer science more meaningful to the public, generate public excitement in the creation of software, and build a tech savvy workforce. Read Sue's blog about The goto Foundation: http://gotofdn.org
Liz Gerber earned her MS and PhD in Product Design and Management Science and Engineering at Stanford. She specializes in design and human-computer interaction, particularly how social computing supports the innovation process. Her current research investigates crowd-funding as a mechanism for reducing disparities in entrepreneurship.
Gerber's work funded by the US National Science Foundation and the National Collegiate Inventors and Innovators Alliance has appeared in peer-reviewed journals, including Transactions on Computer Human Interactions, Design Studies, and Organization Science.
As an award-winning teacher and researcher, Liz has touched the lives of more than 6,000 students through her teaching at Northwestern's Segal Design Institute and Stanford University's Hasso Plattner's Institute of Design and through her paradigm-shifting creation, Design for America, a national network of students using design to tackle social challenges.
Image credit - Lisa Beth Anderson
Video games immerse users in a world of high tech thrills, stunning visuals, unique challenges, and interactivity. They enable users to become a warrior princess or a gruesome ghoul, create a virtual persona, or even develop worlds that other gamers can play on. But before the games of today became reality, they were the dreams of a few innovative individuals.
Roberta Williams is considered one of the pioneers of gaming as we know it today. During the 80’s and 90’s along with husband Ken Williams through their company On-Line Systems, she developed some of the first graphical adventure games. These included such titles as Mystery House, Wizard and the Princess and the popular King’s Quest series. Williams also helped introduce more girls and women to the world of gaming by bringing games developed from a woman’s perspective to mainstream market.
Did you know that computing has been used in military espionage and has even influenced the outcome of major wars? Alan Mathison Turing designed the code breaking machine that enabled the deciphering of German communications during WWII. As per the words of Winston Churchill, this would remain the single largest contribution to victory. In addition, he laid the groundwork for visionary fields such as automatic computing engines, artificial intelligence and morphogenesis. Despite his influential work in the field of computing, Turing experienced extreme prejudice during his lifetime regarding his sexual orientation. There is no doubt that computers are ubiquitously part of our lives due to the infusion of Turing’s contributions.