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If you have used a word processor today, moved your mouse on your laptop, dragged an object around on your smartphone, or highlighted a section of text on your tablet, you can thank Jim Dammann. In 1961 during his second year at IBM and just one year after completing his PhD, Jim created the concept of what today we all take for granted -- the cursor. This idea he documented in utilizing the cursor within word processing operations.
After retiring from IBM, Jim went on to inspire future generations of software engineers at Florida Atlantic University. His work there too demonstrated his creativity for he spent considerable effort enhancing their software engineering program by integrating ideas and feedback from local industries into the University curricular. Today, Jim lives in the Westlake Hills west of Austin Texas and spends most of his time in his art studio. He wrote and published The Opaque Decanter, a collection of poems about art, which provided a new view at part of art history.
Did you know that computing has been used in military espionage and has even influenced the outcome of major wars? Alan Mathison Turing designed the code breaking machine that enabled the deciphering of German communications during WWII. As per the words of Winston Churchill, this would remain the single largest contribution to victory. In addition, he laid the groundwork for visionary fields such as automatic computing engines, artificial intelligence and morphogenesis. Despite his influential work in the field of computing, Turing experienced extreme prejudice during his lifetime regarding his sexual orientation. There is no doubt that computers are ubiquitously part of our lives due to the infusion of Turing’s contributions.
Dr. Sue Black has demonstrated the power of social networking. She used Web 2.0 technologies to help raise awareness of, and critical funding for, Bletchley Park, the UK World War II center for decrypting enemy messages. She has also been an active campaigner for equality and support for women in technology fields, founding a number of online networking platforms for women technology professionals. A keen researcher, Dr. Black completed a PhD in software measurement in 2001. Her research interests focus on software quality improvements. She has recently won the PepsiCo Women's Inspiration Network award, been named Tech Hero by ITPRO magazine and was awarded the first John Ivinson Award from the British Computer Society. In 2011 Dr. Black set up The goto Foundation, a nonprofit organization which aims to make computer science more meaningful to the public, generate public excitement in the creation of software, and build a tech savvy workforce. Read Sue's blog about The goto Foundation: http://gotofdn.org
Gordon Bell is a pioneering computer designer with an influential career in industry, academia and government. He graduated from MIT with a degree in electrical engineering. From 1960, at Digital Equipment Corporation (DEC), he designed the first mini- and time-sharing computers and was responsible for DEC's VAX as Vice President of R&D, with a 6 year sabbatical at Carnegie Mellon University. In 1987, as NSF’s first, Ass't Director for Computing (CISE), he led the National Research Network panel that became the Internet. Bell maintains three interests: computing, lifelogging, and startup companies—advising over 100 companies. He is a Fellow of the, Association of Computing Machinery, Institute of Electrical and Electronic Engineers, and four academies. He received The 1991 National Medal of Technology. He is a founding trustee of the Computer History Museum, Mountain View, CA. and is an Researcher Emeritus at Microsoft. His 3 word descriptor: Computing my life; computing, my life.
Video games immerse users in a world of high tech thrills, stunning visuals, unique challenges, and interactivity. They enable users to become a warrior princess or a gruesome ghoul, create a virtual persona, or even develop worlds that other gamers can play on. But before the games of today became reality, they were the dreams of a few innovative individuals.
Roberta Williams is considered one of the pioneers of gaming as we know it today. During the 80’s and 90’s along with husband Ken Williams through their company On-Line Systems, she developed some of the first graphical adventure games. These included such titles as Mystery House, Wizard and the Princess and the popular King’s Quest series. Williams also helped introduce more girls and women to the world of gaming by bringing games developed from a woman’s perspective to mainstream market.